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		<sampler name="DiffuseMap" path="./tex_bm_01.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
		<sampler name="MaskMap" path="./weather_lbm_lm.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
		<sampler name="LightMap" path="./tex_lm_01.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
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		<state name="twosided" value="0" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
	</material>
	<material name="EURO_letras" shader="LightMapG3">
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		<sampler name="DiffuseMap" path="./tex_bm_01.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
		<sampler name="MaskMap" path="./weather_lbm_lm.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
		<sampler name="LightMap" path="./tex_lm_02.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
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		<state name="twosided" value="0" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
	</material>
	<material name="EURO_SOMBRA" shader="LightMapG3">
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		<sampler name="DiffuseMap" path="./tex_bm_02.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
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		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
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	<material name="symbol_away_ab" shader="LightMapG3">
		<vector name="EnvParam" x="1" y="0" z="0" w="0" />
		<sampler name="DiffuseMap" path="./tex_bm_04.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
		<sampler name="MaskMap" path="./weather_lbm_lm.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
		<sampler name="LightMap" path="./tex_lm_05.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
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		<state name="twosided" value="0" />
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	<material name="symbol_home_ab" shader="LightMapG3">
		<vector name="EnvParam" x="1" y="0" z="0" w="0" />
		<sampler name="DiffuseMap" path="./tex_bm_05.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
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		<sampler name="LightMap" path="./tex_lm_05.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
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		<state name="zwrite" value="1" />
	</material>
</materialset>